---@class FightActionType
FightActionType = ClientFight.CreateClass("FightActionType")
---/**无*/
FightActionType.NONE = 0
---/**初始化*/
FightActionType.INIT = 1
---/**2 攻击*/
FightActionType.ATTACK = 2
---/**3 移动*/
FightActionType.MOVE = 3
---/**4 受击*/
FightActionType.HIT = 4
---/**5 伤害*/
FightActionType.DAMAGE = 5
---/**6 飞行*/
FightActionType.FLY = 6
---/**7 buff*/
FightActionType.BUFF = 7
---/**8 替补(召唤物)入场*/
FightActionType.ENTER_SCENE = 8
---/**9 死亡*/
FightActionType.DIE = 9
---/**10 直接设置位置*/
FightActionType.CHANGE_POINT = 10
---/** 11复活 */
FightActionType.REVIVE = 11
---/** 12额外状态 */
FightActionType.ADDITIONAL_STATE = 12
---/** 13初始化召唤物 */
FightActionType.INIT_SUMMON = 13
---/** 14 技能触发技能 */
FightActionType.TRIGGER_SKILL = 14
---/** 15 锁定技能释放的 坐标 */
FightActionType.LOCK_SKILL_POSITION = 15
---/** 20替补初始化 */
FightActionType.INIT_ALTERNATE = 20;

---@class FightConst
FightConst = ClientFight.CreateClass("FightConst")
---/**伤害BUFF*/
FightConst.BUFF_DAMAGE_SKILL = 101
---/**治疗BUFF*/
FightConst.BUFF_HEAL_SKILL = 102
---/**替补登场通用冻结技能*/
FightConst.ALTERNATE_ENTER_SCENE_FROZEN_SKILL = 103
---buff配置ID
FightConst.BUFF_MODEL_ID = "BUFF_MODEL_ID"

--- @class FightSkillStageEnum
FightSkillStageEnum = ClientFight.CreateClass("FightSkillStageEnum")
---/** 前摇 */
FightSkillStageEnum.PREPARE = 0
---/** 引导中 */
FightSkillStageEnum.GUIDE = 1
---/** 结束 */
FightSkillStageEnum.FINISH = 2

---@class FightStatisticsEnum
FightStatisticsEnum = ClientFight.CreateClass("FightStatisticsEnum")
---/**攻击*/
FightStatisticsEnum.ATTACK = 0
---/**治疗*/
FightStatisticsEnum.DO_HEAL = 1
---/**受伤*/
FightStatisticsEnum.BE_INJURED = 2

